The results from my questionnaire give me an idea of who my target audience are, what they are interested in and what I should put in my magazine.
The first thing my results show is that my target audience is 85% 16-18 years old and 60% male with an interest in hard rock, folk rolk and heavy metal along with an interest in different genres or video games; mostly being action adventure, first person shooter or role playing game.
My questionnaire also told me that 40% audience chose a weekly magazine, priced at £2-3 to be the best option. The cheap price and weekly schedule would mean that not as much content could be made, like in magazines such as Kerrang and NME, and content could be spread over various weeks enticing the audience to come back week after week in order to read more and finish continuous articles.
60% of the target audience were more interested in video games over music meaning I'd have to orientate the magazine more towards the video game aspect in order to appeal to the majority and focus more articles on the gaming aspect.
An overwhelming majority of results, 93%, stated that a free gift or offer would persuade them to buy the magazine. This follows a convention of magazine and makes the magazine more appealing to the target audience as they are getting a free and interesting gift with their magazine. 66% of respondents would also state that they'd read an online version of the magazine representing that the target audience would use convergence to keep up to date with the magazine and use new digital technologies to access the magazine and the back catalogue.
50% of the respondents also said they'd like to see additional articles on technology, as it's closely linked to the music and video games elements of the magazine and is something that automatically appeals to the target audience. This was closely followed by 28% of respondents wanting articles on TV or Film reviews, which again links with the technological media aspect of the magazine and both of these article ideas would fit with the tone of the magazine and appeal to the target audience.
Friday, 29 November 2013
Draft versions of contents page, feature article and front cover
The contents page would feature an image of an exclusive article, that can only be read in my magazine to connote how special it is and that it can't be read anywhere else.
If the image was to do with music I'd get an image of a live performance or a low key studio shot of the band with thier instruments to represent to the audience who the band are and what they play whilst also highlighting it's an exclusive article.
In relation to video games I'd get a screen shot of the exclusive game to tease the audience before they read the preview/review and seeming as it'd be composed centre frame on this page it'd also give it connotations of importance meaning the target audience are more likely to be interested and read the article.
The images here would differ dependent on article. If the article was music based, like the front cover, I'd have an image of the musician or band focused on their music and have some images of them playing to represent that the magazine covers all the newest and live news and interviews.
If the article was on video games, it would probably be a review or preview of a game and instead of live images I'd get screenshots of the game and a review style article deconstructing the game.
The main image in the middle of the magazine will be a wide shot of an individual or band in a low key light and brighter fonts around the edge. If the image is one of a musician I'd have them playing their instrument and have a look of concentration on their face to connote they're focused and passionate about their music.
These are the draft versions of my magazine contents page, feature article and front cover which will be used as reference when I make the final coursework pieces, and were all intertextulised from the front covers, feature articles and contents pages I analysed on Flickr and posted to by Blogger page.
Friday, 22 November 2013
Original ideas statement
My Magazine idea is a Music and Video Games combination
looking at the latest and greatest of the two media platforms.
The music I plan to cover and review includes Rock, Punk,
Metal, Electronic, Pop, Country, Ska and Video Game Soundtracks ranging from
the 1950’s to today.
The video games I plan to cover and review include FPS, RPG
and adventure games along with other popular genres over a range of retro,
current and next generation consoles, along with looking at deals, news and
consoles.
I also plan to look at technology news and upcoming gadgets
too as it was the most requested feature from my questionnaire responses.
Tuesday, 19 November 2013
Colour moodboard
I feel these colors would be appropriate in my magazine as they would appeal to the audience. The top 6 colors in the grid are more basic colors that appeal to a wide variety and are recognizable and popular colors that can be used in a variety of different shapes and fonts to create different moods in the text. If I were to use the second row of colors then the article would seem bright and cheerful due to the bright and basic colors.
The bottom 6 colors are more complex than the top 6 and feature a row of darker colors of browns and grey, as the darker colors will appeal to the target audience as the magazine will talk about rock and metal music which is usually associated with those genres of music. The bottom row can be aimed at video games more as, although they are bright and colorful like the top 6, the orange and blue are lighter representing more childish games and the darker green is alone as it represents more grown up games and can be used in articles about these kinds of games.
I feel that I'll use black, white, red and yellow the most due to the fact they are more basic and universal colours that can be applied to both the heavy rock and video game aspects of the magazine and thus appeal to both aspects of the target audience
The bottom 6 colors are more complex than the top 6 and feature a row of darker colors of browns and grey, as the darker colors will appeal to the target audience as the magazine will talk about rock and metal music which is usually associated with those genres of music. The bottom row can be aimed at video games more as, although they are bright and colorful like the top 6, the orange and blue are lighter representing more childish games and the darker green is alone as it represents more grown up games and can be used in articles about these kinds of games.
I feel that I'll use black, white, red and yellow the most due to the fact they are more basic and universal colours that can be applied to both the heavy rock and video game aspects of the magazine and thus appeal to both aspects of the target audience
Monday, 18 November 2013
Font moodboard
Above, I have a selection of fonts that I think would work well in the magazine. I chose the color black for the fonts as it has connotations of being bold, strong and eye-catching and stands out against the white background it'll be placed on. The first font connotes informality, loudness and is brash and bold. It would make the magazine appear to discuss punk music which could deter some members of the target audience.
The second font is softer and rounder but is still bold and eye-catching.
The third font has connotations of high class and is intertextual to the Led Zeppelin logo, a band which heavily inspired me and will be like by the target audience of the magazine.
The fourth font had a red drop shadow to give it extra emphasis and to make it stand out even more, as the red draws your attention easily and makes you want to look at the logo.
The fifth logo has a fading scale at the end of the font giving the font a sense of depth.
Also, depending on the lighting of the image I'll take, the font for the masthead could be a bright colour like red or yellow in order to stand out on the front cover.
The second font is softer and rounder but is still bold and eye-catching.
The third font has connotations of high class and is intertextual to the Led Zeppelin logo, a band which heavily inspired me and will be like by the target audience of the magazine.
The fourth font had a red drop shadow to give it extra emphasis and to make it stand out even more, as the red draws your attention easily and makes you want to look at the logo.
The fifth logo has a fading scale at the end of the font giving the font a sense of depth.
Also, depending on the lighting of the image I'll take, the font for the masthead could be a bright colour like red or yellow in order to stand out on the front cover.
Wednesday, 13 November 2013
Advertiser moodboard
The brands seen in this moodboard are all companies that could advertise in my magazine. There is a range of video game related companies such as Nintendo, Xbox and PlayStation along with companies like GAME, Cex, Hmv, Currys/ PC World and Insert Coin Clothing who sell games, accessories and clothes related to games. Adverts from these companies would be relevant and apply to the target audience who will have bought the magazine to read about video games. The same thing applies to the musical aspect of the magazine as companies like Hmv sell music.
Microsoft, htc, apple, other smart phones and other technology shown could advertise easily in the magazine as technology was the most requested feature that people wanted from the questionnaire responses so to advertise new gadgets would appeal to a wide variety of the audience.
Companies such as McDonalds, KFC and Monster Energy are advertised as they are cheap and popular food with the target audience.
Tuesday, 12 November 2013
Magazine Mood Board
The musical groups represented in the paragraph cover a wide era of changing music and different genres such as country, heavy and influential rock along with video game orchestral soundtracks from games such as Halo, The Legend of Zelda and Doom. These games and their respective consoles, along with the others present on the moodboard, interest me so therefore they would interest the target audience of the magazine. Featured in moodboard are also references to popular internet celebrities, shows and groups such as TomSka, Bravest Warriors and Rooster Teeth. Social media is also featured on the moodboard with Twitter and Facebook making an appearance as they are heavily used applications for the target audience.
The magazine I intend to make is music and video-game related and could also feature elements of other big and easily accessible media that the target audience would be interested in; such as TV, film and the internet and would converge news from all of these sources into one magazine and would mean I could get a larger circulation from the audience as there'd be more for the audience to consume.
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