The contents page would feature an image of an exclusive article, that can only be read in my magazine to connote how special it is and that it can't be read anywhere else.
If the image was to do with music I'd get an image of a live performance or a low key studio shot of the band with thier instruments to represent to the audience who the band are and what they play whilst also highlighting it's an exclusive article.
In relation to video games I'd get a screen shot of the exclusive game to tease the audience before they read the preview/review and seeming as it'd be composed centre frame on this page it'd also give it connotations of importance meaning the target audience are more likely to be interested and read the article.
The images here would differ dependent on article. If the article was music based, like the front cover, I'd have an image of the musician or band focused on their music and have some images of them playing to represent that the magazine covers all the newest and live news and interviews.
If the article was on video games, it would probably be a review or preview of a game and instead of live images I'd get screenshots of the game and a review style article deconstructing the game.
The main image in the middle of the magazine will be a wide shot of an individual or band in a low key light and brighter fonts around the edge. If the image is one of a musician I'd have them playing their instrument and have a look of concentration on their face to connote they're focused and passionate about their music.
These are the draft versions of my magazine contents page, feature article and front cover which will be used as reference when I make the final coursework pieces, and were all intertextulised from the front covers, feature articles and contents pages I analysed on Flickr and posted to by Blogger page.



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